Ati radeon hd 5870 - Ati News!
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- Review: ATI Eyefinity 6 - the true experience

- Review - Sapphire HD 5850 Toxic and Powercolor PCS+ HD 5870 - Final

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Tom Clancy’s HAWX
The benchmark utility is integrated in the game, and all the high quality settings were chosen, except for the ambient occlusion, left at low. The tests were done in DirectX 10 and 10.1 and AA 4x.
Values are expressed in FPS
DirectX 10
PowerColor PCS+ Radeon HD 5870 vs ATI Radeon HD 5870 reference
- 2560 x 1600 - 143
- 1920 x 1200 - 173
- 1680 x 1050 - 184
- 1280 x 1024 - 197Reference values:
- 2560 x 1600 - 133
- 1920 x 1200 - 162
- 1680 x 1050 - 169
- 1280 x 1024 - 185Sapphire HD 5850 Toxic vs ATI Radeon HD 5850 reference
- 2560 x 1600 - 129
- 1920 x 1200 - 152
- 1680 x 1050 - 163
- 1280 x 1024 - 180
Reference values:
- 2560 x 1600 - 120
- 1920 x 1200 - 146
- 1680 x 1050 - 158
- 1280 x 1024 - 168DirectX 10.1
PowerColor PCS+ Radeon HD 5870 vs ATI Radeon HD 5870 reference
- 2560 x 1600 - 88
- 1920 x 1200 - 124
- 1680 x 1050 - 133
- 1280 x 1024 - 157Reference values:
- 2560 x 1600 - 84
- 1920 x 1200 - 115
- 1680 x 1050 - 130
- 1280 x 1024 - 143Sapphire HD 5850 Toxic vs ATI Radeon HD 5850 reference
- 2560 x 1600 - 79
- 1920 x 1200 - 104
- 1680 x 1050 - 113
- 1280 x 1024 - 116Reference values:
- 2560 x 1600 - 77
- 1920 x 1200 - 101
- 1680 x 1050 - 112
- 1280 x 1024 - 114The game tests have shown exactly what was expected: the higher frequencies give better performance than the reference models. In the case of the Sapphire’s solution, with a small overclock, the performance can get closer to the HD 5870 as well: the performance gap is closed by higher frequencies to compensate for the less number of shaders, in that case.
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Game Tests
Devil May Cry 4
The benchmarking was done during the demo version of the game, with the maximum qualities, DirectX 10 APIs and Anti-Aliasing 4x.
Values are expressed in FPS
PowerColor PCS+ Radeon HD 5870 vs ATI Radeon HD 5870 reference- 2560 x 1600 - 101
- 1920 x 1200 - 147
- 1680 x 1050 - 169
- 1280 x 1024 - 198Reference values:
- 2560 x 1600 - 92
- 1920 x 1200 - 135
- 1680 x 1050 - 159
- 1280 x 1024 - 189Sapphire HD 5850 Toxic vs ATI Radeon HD 5850 reference
- 2560 x 1600 - 89
- 1920 x 1200 - 125
- 1680 x 1050 - 156
- 1280 x 1024 - 175
Reference values:- 2560 x 1600 - 86
- 1920 x 1200 - 127
- 1680 x 1050 - 149
- 1280 x 1024 - 183
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Powercolor PCS+ Radeon HD 5870
The proposal by PowerColor is named PCS+ HD 5870, and also in this case, the graphic card features a customized cooling system that works to keep the temperatures low on the 875 MHz GPU. The card also has a central fan, and four heatpipes on the upper side. Comparing to a normal HD 5870 card, the Powercolor solution results shorter, making it a little easier to fit in normal cases.
Also in this solution, the outputs are four: two DVI-D, one HDMI and one DisplayPort, useful for the Eyefinity technology.
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Powercolor PCS+ Radeon HD 5870
The Powercolor model is developed based on the top GPU from the Radeon HD 5800 family: this is a solution with 1600 stream processors, and 875 MHz frequency, 25 Mhz more than the standard solution. Powercolor has also enhanced the memory frequencies by 25 MHz (effective 100MHz). The power supply remains the same, however.
During this review we’ll be analysing not much the performance, but the noise levels and the efficiency on the cooling system used by both partners and how they behave when overclocked.
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In-Game Tests
Tom Clancy’s HAWX
AA 4x / DX10
- 2560 x 1600 - 46
- 1920 x 1200 - 84
AA 4x/DX10.1- 2560 x 1600 - 63
- 1920 x 1200 - 86Crysis Warhead
Frost map, AA4x, Anix 16x, DX10
- 2560 x 1600 - 25
- 1920 x 1200 - 38The behavior of Sapphire’s solution during the tests was according to the expectations: the small overclock that this card comes with by default gives a few frames more than a reference HD 5870. The performance increase is smaller with some more demanding games, but the bottom line is: The small overclocking doesn’t show any real big enhancement, in a bigger scale.
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Call of Duty 5
Fraps was used to test the FPS on this game, with the maximum settings on the game’s control panel, and Anti-Aliasing 4x and Anisotropic Filter at 16x
Values are expressed in FPS
- 2560 x 1600 - 66
- 1920 x 1200 - 100
- 1680 x 1050 - 117
- 1280 x 1024 - 139
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The Last Remnant
The automatic benchmark tool was used, and it doesn’t allow for changes in the quality settings, except for the video resolution.
Values are expressed in FPS
- 2560 x 1600 - 47
- 1920 x 1200 - 77
- 1680 x 1050 - 95
- 1280 x 1024 - 134
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World In Conflict
The integrated benchmark was used, with the very high quality, anti-aliasing 4x and Anisotropic Filter 16x.
Values are expressed in FPS
- 2560 x 1600 - 26
- 1920 x 1200 - 37
- 1680 x 1050 - 43
- 1280 x 1024 - 52
Your personal review
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Devil May Cry 4
The benchmarking tool was used during the demo version of the game. The quality settins were at the maximum possible, with DirectX 10 and Anti-aliasing 4x.
Values are expressed in FPS- 2560 x 1600 - 67
- 1920 x 1200 - 97
- 1680 x 1050 - 114
- 1280 x 1024 - 137
Your personal review
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S.T.A.L.K.E.R
On S.T.A.L.K.E.R, an automatic benchmark tool was used. In this specific case, the scenario “day” was played with DirectX 10, no anti-aliasing and high quality.
Values are expressed in average FPS
- 2560 x 1600 - 48
- 1920 x 1200 - 66
- 1680 x 1050 - 76
- 1280 x 1024 - 91
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