Ati radeon hd 5870 - Ati News!

Ati radeon hd 5870 - Ati News!

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  • Published on June 10, 2010 · Filed under: Ati Radeon Hd, Ati Video Card, DirectX 11, Games;

    Tom Clancy’s HAWX

    The benchmark utility is integrated in the game, and all the high quality settings were chosen, except for the ambient occlusion, left at low. The tests were done in DirectX 10 and 10.1 and AA 4x.

    Values are expressed in FPS

    DirectX 10

    PowerColor PCS+ Radeon HD 5870 vs ATI Radeon HD 5870 reference

    - 2560 x 1600 - 143
    - 1920 x 1200 - 173
    - 1680 x 1050 - 184
    - 1280 x 1024 - 197

    Reference values:

    - 2560 x 1600 - 133
    - 1920 x 1200 - 162
    - 1680 x 1050 - 169
    - 1280 x 1024 - 185

    Sapphire HD 5850 Toxic vs ATI Radeon HD 5850 reference

    - 2560 x 1600 - 129
    - 1920 x 1200 - 152
    - 1680 x 1050 - 163
    - 1280 x 1024 - 180


    Reference values:

    - 2560 x 1600 - 120
    - 1920 x 1200 - 146
    - 1680 x 1050 - 158
    - 1280 x 1024 - 168

    DirectX 10.1

    PowerColor PCS+ Radeon HD 5870 vs ATI Radeon HD 5870 reference

    - 2560 x 1600 - 88
    - 1920 x 1200 - 124
    - 1680 x 1050 - 133
    - 1280 x 1024 - 157

    Reference values:

    - 2560 x 1600 - 84
    - 1920 x 1200 - 115
    - 1680 x 1050 - 130
    - 1280 x 1024 - 143

    Sapphire HD 5850 Toxic vs ATI Radeon HD 5850 reference

    - 2560 x 1600 - 79
    - 1920 x 1200 - 104
    - 1680 x 1050 - 113
    - 1280 x 1024 - 116

    Reference values:

    - 2560 x 1600 - 77
    - 1920 x 1200 - 101
    - 1680 x 1050 - 112
    - 1280 x 1024 - 114

    The game tests have shown exactly what was expected: the higher frequencies give better performance than the reference models. In the case of the Sapphire’s solution, with a small overclock, the performance can get closer to the HD 5870 as well: the performance gap is closed by higher frequencies to compensate for the less number of shaders, in that case.

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  • Published on June 8, 2010 · Filed under: Ati Radeon Hd, Ati Video Card, DirectX 11, Games;

    Game Tests

    Devil May Cry 4

    The benchmarking was done during the demo version of the game, with the maximum qualities, DirectX 10 APIs and Anti-Aliasing 4x.

    Values are expressed in FPS


    PowerColor PCS+ Radeon HD 5870 vs ATI Radeon HD 5870 reference

    - 2560 x 1600 - 101
    - 1920 x 1200 - 147
    - 1680 x 1050 - 169
    - 1280 x 1024 - 198

    Reference values:

    - 2560 x 1600 - 92
    - 1920 x 1200 - 135
    - 1680 x 1050 - 159
    - 1280 x 1024 - 189

    Sapphire HD 5850 Toxic vs ATI Radeon HD 5850 reference

    - 2560 x 1600 - 89
    - 1920 x 1200 - 125
    - 1680 x 1050 - 156
    - 1280 x 1024 - 175


    Reference values:

    - 2560 x 1600 - 86
    - 1920 x 1200 - 127
    - 1680 x 1050 - 149
    - 1280 x 1024 - 183

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  • Published on June 1, 2010 · Filed under: Ati Radeon Hd, Ati Video Card, DirectX 11, Games;

    Powercolor PCS+ Radeon HD 5870

    The proposal by PowerColor is named PCS+ HD 5870, and also in this case, the graphic card features a customized cooling system that works to keep the temperatures low on the 875 MHz GPU. The card also has a central fan, and four heatpipes on the upper side. Comparing to a normal HD 5870 card, the Powercolor solution results shorter, making it a little easier to fit in normal cases.

    Also in this solution, the outputs are four: two DVI-D, one HDMI and one DisplayPort, useful for the Eyefinity technology.

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  • Published on May 21, 2010 · Filed under: Ati Radeon Hd, Ati Video Card, DirectX 11, Games;

    Powercolor PCS+ Radeon HD 5870

    The Powercolor model is developed based on the top GPU from the Radeon HD 5800 family: this is a solution with 1600 stream processors, and 875 MHz frequency, 25 Mhz more than the standard solution. Powercolor has also enhanced the memory frequencies by 25 MHz (effective 100MHz). The power supply remains the same, however.

    During this review we’ll be analysing not much the performance, but the noise levels and the efficiency on the cooling system used by both partners and how they behave when overclocked.

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  • Published on May 9, 2010 · Filed under: Ati Radeon Hd, Ati Radeon X Series, DirectX 11, Games;

    In-Game Tests

    Tom Clancy’s HAWX

    AA 4x / DX10

    - 2560 x 1600 - 46
    - 1920 x 1200 - 84


    AA 4x/DX10.1

    - 2560 x 1600 - 63
    - 1920 x 1200 - 86

    Crysis Warhead

    Frost map, AA4x, Anix 16x, DX10

    - 2560 x 1600 - 25
    - 1920 x 1200 - 38

    The behavior of Sapphire’s solution during the tests was according to the expectations: the small overclock that this card comes with by default gives a few frames more than a reference HD 5870. The performance increase is smaller with some more demanding games, but the bottom line is: The small overclocking doesn’t show any real big enhancement, in a bigger scale.

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  • Published on May 5, 2010 · Filed under: Ati Radeon X Series, Ati Video Card, DirectX 11, Games;

    Call of Duty 5

    Fraps was used to test the FPS on this game, with the maximum settings on the game’s control panel, and Anti-Aliasing 4x and Anisotropic Filter at 16x

    Values are expressed in FPS

    - 2560 x 1600 - 66
    - 1920 x 1200 - 100
    - 1680 x 1050 - 117
    - 1280 x 1024 - 139

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  • Published on May 4, 2010 · Filed under: Ati Radeon Hd, Ati Video Card, DirectX 11, Games;

    The Last Remnant

    The automatic benchmark tool was used, and it doesn’t allow for changes in the quality settings, except for the video resolution.

    Values are expressed in FPS

    - 2560 x 1600 - 47
    - 1920 x 1200 - 77
    - 1680 x 1050 - 95
    - 1280 x 1024 - 134

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  • Published on May 3, 2010 · Filed under: Ati Radeon Hd, Ati Video Card, DirectX 11, Games;

    World In Conflict

    The integrated benchmark was used, with the very high quality, anti-aliasing 4x and Anisotropic Filter 16x.

    Values are expressed in FPS

    - 2560 x 1600 - 26
    - 1920 x 1200 - 37
    - 1680 x 1050 - 43
    - 1280 x 1024 - 52

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  • Published on April 30, 2010 · Filed under: Ati Radeon Hd, Ati Video Card, DirectX 11, Games;

    Devil May Cry 4

    The benchmarking tool was used during the demo version of the game. The quality settins were at the maximum possible, with DirectX 10 and Anti-aliasing 4x.


    Values are expressed in FPS

    - 2560 x 1600 - 67
    - 1920 x 1200 - 97
    - 1680 x 1050 - 114
    - 1280 x 1024 - 137

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  • Published on April 23, 2010 · Filed under: Ati Radeon Hd, Ati Video Card, DirectX 11, Games;

    S.T.A.L.K.E.R

    On S.T.A.L.K.E.R, an automatic benchmark tool was used. In this specific case, the scenario “day” was played with DirectX 10, no anti-aliasing and high quality.

    Values are expressed in average FPS

    - 2560 x 1600 - 48
    - 1920 x 1200 - 66
    - 1680 x 1050 - 76
    - 1280 x 1024 - 91

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