Ati radeon hd 5870 - Ati News!
Ati radeon hd 5870 - Ati News!
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- Review: ATI Eyefinity 6 - the true experience - Part 9

- Review: ATI Eyefinity 6 - the true experience - Part 8

- Review: ATI Eyefinity 6 - the true experience - Part 7

- Review: ATI Eyefinity 6 - the true experience - Part 6

- Review: ATI Eyefinity 6 - the true experience - Part 5

- Review: ATI Eyefinity 6 - the true experience - Part 4

- Review: ATI Eyefinity 6 - the true experience - Part 3

- Review: ATI Eyefinity 6 - the true experience - Part 2

- Review: ATI Eyefinity 6 - the true experience

- Review - Sapphire HD 5850 Toxic and Powercolor PCS+ HD 5870 - Final

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Devil May Cry 4
The benchmarking tool was used during the demo version of the game. The quality settins were at the maximum possible, with DirectX 10 and Anti-aliasing 4x.
Values are expressed in FPS- 2560 x 1600 - 67
- 1920 x 1200 - 97
- 1680 x 1050 - 114
- 1280 x 1024 - 137
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S.T.A.L.K.E.R
On S.T.A.L.K.E.R, an automatic benchmark tool was used. In this specific case, the scenario “day” was played with DirectX 10, no anti-aliasing and high quality.
Values are expressed in average FPS
- 2560 x 1600 - 48
- 1920 x 1200 - 66
- 1680 x 1050 - 76
- 1280 x 1024 - 91
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DIRT 2
Automatic benchmark batch, launched by a command line. The game was tested in DirectX 10, with settings on ultra and anti-aliasing 4x.
Values are expressed in FPS
- 2560 x 1600 - 29
- 1920 x 1200 - 39
- 1680 x 1050 - 43
- 1280 x 1024 - 48
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Crysis Warhead
DirectX 10 - High - AF 16x
The Hocbench bencharmking tool was used for Crysis Warhead, with the Airfield map, Anisotropic Filter at 16x (enabled by benchmark) and no anti-aliasing. The tests were done with the High quality and DirectX 10.
Values are expressed in FPS- 2560 x 1600 - 12
- 1920 x 1200 - 18
- 1680 x 1050 - 21
- 1280 x 1024 - 26
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Game tests
Far Cry 2
Values are expressed in FPS
DirectX 10 - Ultra High Quality
- 2560 x 1600 - 42
- 1920 x 1200 - 56
- 1680 x 1050 - 61
- 1280 x 1024 - 67
DirectX 10 - High Quality - AA 4X- 2560 x 1600 - 32
- 1920 x 1200 - 48
- 1680 x 1050 - 56
- 1280 x 1024 - 66
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Test configuration
In order to analyze the card, a platform based on Intel Core i7 965 Extreme was used, with the default clock frequency at 3.2 Ghz and Turbo Mode enabled. The clock frequency goes then goes up to 3.33 Ghz when in full load, as the Turbo Mode technology activates a frequency multiplier when two or more cores are used simultaneously.
The games used were Crysis Warhead, Devil May Cry 4, Far Cry 2, Call of Duty 5, World in Conflict, The Last Remnant, Dirt 2, S.T.A.L.K.E.R: Call of Pripyat, Tom Clancy’s HAWX.
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XFX has decided to use a completely different design: the images available show that the famous manufacturer has decided to use a very small heatsink, despite the card keeping the dual-slot design.
The card seen in the image above shows a very similar design that many manufacturers used on the Radeon HD 5770: in this case, it should be interesting to see how this model manages the card’s temperature when in full load.
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The image above shows the model manufactured by Powercolor, the one below the post, by Sapphire. Both companies have decided to adopt a dual-slot design with the heat-pipe heatsink: one single fan on the center part of the cooling system is responsible for cooling the card.
Also unchanged on these models are the number of connections, also four in this case: two DVIs, one HDMI and a DisplayPort, for the EyeFinity technology. Despite the number of stream processors being reduced compared to the higher models, this card also features two 6-pin connectors for the power supply.
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Radeon HD 5830 - Partner solutions
The card we used for these tests was developed with the same PCB that is found on the HD 5870: For the Radeon HD 5830, there’s no “reference” design from ATI. Instead, ATI gives its partners some indications, and leaving plenty space for them to work. That’s why we won’t tackle noise and temperature tests, as it would be pointless to do it for one model, when all the others have different solutions.
We’ll see some of the models in the next few articles. The one above is the “reference” model, as it can be seen, quite similar to the other solutions, such as the HD 5850 and HD 5870, but smaller.
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Introduction
The ATI Radeon HD 5830 presents itself as the last video card from the HD 5000 family; developed with the RV870 GPU, the new proposal closes the gap between the HD 5770 and the HD 5800 cards. The RV870 GPU is the same used on the HD 5850 and HD 5870. Compared to these models, it’s easily to understand that the version used on the card we will be analysing has less stream processors: 1120 compared to 1440 from the HD 5850 and the 1600 from the HD 5870.
The DirectX 11 support was the main element that ATI has chosen to push their cards with: the progressive introduction of new games that correctly support the new APIs, together with the competitive prices on the HD 5000 series are two elements that tip the scale towards the ATI solutions.
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