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  • Review: ATI Radeon HD 5870 - Part 25

    The first unit is indicated as Graphics Engine and it features a pipeline made of two rasterizing blocks: the new Tesselation unit, compatible with the DirectX 11 APIs and a more powerful Geometry Assembler block. The texture units were also optimized and are now capable of supplying a very high bandwidth and process over 270 billion instructions in 32-bit per second.

    In order to balance this power, also the cache L1 bandwidth has been enhanced, while the Cache L2 size has been doubled (128KB for each memory controller). The memories changed little: the compatibility is still with the GDDR5 chips and the same 256-bit bus.

    Published on October 30, 2009 · Filed under: Ati Radeon Hd, Ati Video Card, DirectX 11;

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